Game-Based Learning Pedagogies Conference
We are offering three general types of session formats: full-length presentations, short presentations, and more interactive demonstrations, including playtests of games-in-progress and post-mortems of completed projects. Proposals are due October 1st, 2013.
Topics addressed may include but are not limited to:
- Creating and using digital or non-digital games and simulations in higher education
- Working with students as they create games inside or outside the classroom
- Badges and in-game assessment
- Prototyping and/or playtesting
- Skill and drill games vs. deeper learning
- Comparisons of game-based learning to other pedagogies
- Discipline-specific games in higher education
- Critical thinking and social justice games
- Play-based learning
- The impact of games on the student and classroom experience
More information about the conference and the full call for proposals can be found at http://cunygames.org.
Game-based learning (GBL) refers to instructional practices that incorporate games with defined learning outcomes, or that adopt game learning principles over conventional pedagogies. The GBL professional development website of the sponsoring group can be found at http://games.commons.gc.cuny.edu.
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Robert O. Duncan, Ph.D.
Assistant Professor of Psychology
York College of The City University of New York
School of Health and Behavioral Sciences
Department of Behavioral Sciences